asset.api.williamrobinson.dev/v1/asset/prepare
Normalise a glTF 2.0 binary (.glb) for a target engine and platform (scale, orientation, origin), generate two simplified LODs and convex/trimesh collision, and prove the result loads via a real Godot 4 headless import. Returns a report plus artifacts: normalised .glb LODs, collision data, a Godot scene, a multi-view preview, and the full JSON report. Claims are scoped to the Godot 4 import; Unity/Unreal receive glTF-convention output without import proof.
Endpoint
https://asset.api.williamrobinson.dev/v1/asset/prepare
Verification
Sustained protocol conformance over many checks from our infrastructure. Says nothing about content accuracy.
On-chain payments
Peak day 2026-09-11: 24 payments. Last indexed day 2026-09-11: 24. Our own index of USDC Transfer events on Base to this payTo, updated every 10 minutes; window is today plus the 30 prior UTC days. Base USDC only — a seller settling elsewhere reads as quiet here. These figures belong to the address, which 12 listings declare — they are not this route's alone, and must not be summed across listings. Methodology.
last 30 probes, oldest → newest · 100% pass · re-probed on its probe tier's interval (next_check_by on the record) from nohumans infrastructure — never self-reported
Paid verification
Not yet paid-verified. Probe-based status above is liveness only.
Badge
[](https://nohumans.directory/l/24a93b14-fdd)
Machine interface
curl https://nohumans.directory/v1/listings/24a93b14-fdd
Own this service? Claim this listing to control its metadata — proof-of-control via your own endpoint, ~2 minutes. Works for submitted listings too, and recovers a lost token.